First Cevlum Architecture


Here are some early designs for Cevlum architecture. The Cevlum are one half of the Rati people, who populate much of the continent of Anepa&wlu. Cevlum Rati are known for their universities and academies, and their study of other planetary species' cultures and scientific models.

Here I'm simply using Unity terrains with basic 3d geometrical shapes. I've been creating basic national/tribal themes from different styles based on very basic geometry. I've had the idea that it's a good practice to understand that cultural motifs will vary from their most basic structure.


Here I added some textures that I created in Photoscape, and things started to quickly come together. I liked the look of the textures here, despite a lot of the shapes being thrown together pretty slapdash. Sometimes I design very carefully and hand-input vector values, and sometimes I create objects and drag them around a lot to place them. Both of those methods can create very different effects. Right now I'm looking at the gaps in the steps in the picture above, and I see how the gaps have a stylistic utility, but I worry about how the character controller and its collider/rigid body would interact with such a thing. 


Here's a cool view from the Unity scene window. I think it was right around this time that I was starting to value screenshots a lot more. These screenshots have kept me going on such a large-scale project. I didn't know when anything was going to get done in any form that was playable, but this made for a sweet background that I used on my MacBook for a time. Eventually, I set my entire Iartol screenshots folder to be used as the screensaver for my Mac - and that gives me an awesome overview of everything that I've been doing. It seems seriously essential at this point. Making videogames and simulations can be a huge endeavor - anything that can help you visualize the entire forest at once is very helpful. There can get to be many scenes, and each one of them can be very deep. You can easily get lost in one scene and not remember everything else you did - and you might have done a ton of developing already.


This was sculpted in a different scene from the world map, but I mean for it to go somewhere in Anepa&wlu. Perhaps some temples and houses like this might end up in Ratirukhti, Anepa&wlu someday.


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