Tyrwt: Spiritual and Isomorphic Character Controller for the Neurosemantic Being


The tyrwt is an evolving module to build a character controller that includes certain internal elements from yoga and other spiritual disciplines. It is a simulation of yogic processes, matched with certain ideas more fundamentally Iartol.

There could be a few applications to the tyrwt module. The first one is simply a simulation map of isomorphisms within spiritual systems related to the human body. The picture below shows the Vitruvian Man superimposed with the yogic seven chakra system, as well as the Kabbalah Tree of Life, and one of the character's (Freimxkt's) voxel models. There are likely a few other models that might be worked in in the future. The Chinese meridian system comes to mind. The most basic application of this is to show isomorphisms in cross-cultural / inter-system models. The big vision is likely to integrate into a working videogame, with the energy centers (chakras, sephiroth, etc) representing, controlling, or counting certain game mechanics. 


"It's what's on the inside that counts."


This phrase inspired the idea to hold local variables within the tyrwt character controller, such as scores within an information element system.

This module is prepared to work alongside the Socionic Environmental System module and fit into the MultigameUI in general.

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